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^ Christopher Livingston (June 1, 2015).
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"Early Access Pick: Stonehearth is rough yet, but full of promise". "Interview: Talking Stonehearth with co-creator Tom Cannon". ^ Radiant Entertainment (April 29, 2013)."They Changed Fighting Games, Now They're Making Something New". "Stonehearth is out now on Steam Early Access". ^ a b c d Fillari, Alessandro (June 3, 2015)."Stonehearth's development will end this month, without meeting all its Kickstarter stretch goals". At PC Gamer, Christoper Livingston said that he found himself engrossed in the town building elements of the alpha build, but said that he would "probably wait for the beta before too invested". Lena LeRey, writing at, acknowledged that the early access release was buggy, but still full of promise. Its not free, so if youre looking for a free alternative, you could try 0 A.D. Most alternatives are Sandbox and City Building Games.
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Paul Tamburro from Game Revolution raised the issue of repetitiveness in the game, also criticizing the pace by calling it lackadaisical. There are more than 25 games similar to Stonehearth for a variety of platforms, including Windows, Linux, Steam, Mac and Android Tablet. Caldwell also critiqued the limitations on what to make in the game beyond houses and garrisons. Reviewing the early access build of the game, Brendan Caldwell from Rock, Paper, Shotgun criticized the pacing, saying that the “build, defend, grow” cycle of the game distracts from the creative side of the game. ĭevelopment on the game ended in 2018 with several promised features from the Kickstarter left unimplemented., even though the game Kickstarter surpassed the original goal. On June 3, 2015, the game was released on Steam Early Access. Tom Cannon credits Maxis' Sim games and Dwarf Fortress as inspiration for the city-building mechanics, while the class system was inspired by Final Fantasy Tactics and Tactics Ogre: Let Us Cling Together. After the success of the Kickstarter, the development team was expanded with friends of the brothers after pitching the idea to them. Described as a "passion project" by Tom Cannon, the brothers spent two years making a prototype before creating a Kickstarter campaign to fund the creation in 2013. Stonehearth was developed by Radiant Entertainment, a company founded by Tom and Tony Cannon, co-founders of the fighting game eSports event Evolution Championship Series. Players are tasked with caring for their hearthlings including, feeding, sheltering, and defending them from the dangers like orcs and skeletons. Stonehearth features a procedurally-generated world where players manage a colony of people called "Hearthlings".